AI Insights · Timothy · October 2024
Top 5 Hypercasual Games on Android in Saudi Arabia: Q3 2024
Explore the performance trends of the top 5 hypercasual games on Android in Saudi Arabia during Q3 2024, with insights into downloads, revenue, and active users.
During the third quarter of 2024, the hypercasual gaming scene in Saudi Arabia saw significant activity on the Android platform. Here's a breakdown of the performance trends for the top five games, based on data from Sensor Tower.
Screw Out: Jam Puzzle by Zego Global Pte showed a remarkable increase in weekly revenue, starting from a modest $1 at the beginning of July and peaking at $718K by the end of August. The game's weekly downloads also experienced growth, reaching a high of 6.6K in mid-August, while weekly active users surged from 1.6K in early July to over 15K by mid-August before stabilizing.
Monster Shooting: Zombie Hunt from Popiol Agency maintained stable weekly revenue, with fluctuations between $173 and $410 throughout the quarter. Despite a brief dip in downloads to zero, the game recovered with a peak of 1.3K downloads in mid-August. The active user base remained relatively consistent, with a slight increase from 2.1K to 2.7K by the end of September.
Jackaroo King - Pure by WEJOY Pte. Ltd. saw a significant rise in weekly downloads, starting at 15.9K in late August and reaching nearly 50K by September. Revenue also increased dramatically from $106 to $2.5K within a month. The app's active users grew from 7.9K to over 98K, indicating strong engagement.
Kick Giant: Giant Hunter by Pixeland OU had a steady performance with weekly revenue mostly hovering around $200. Downloads fluctuated slightly, peaking at 668 in early September, while active users showed minor variations, maintaining around 5K throughout the quarter.
Lastly, Manage Supermarket Simulator also from Zego Global Pte experienced a decline in weekly revenue from $724 at the start of July to $40 by the end of September. Downloads followed a similar trend, dropping from 76.7K to just over 1.5K. Active users decreased from 163K to around 98K, reflecting a reduction in engagement over the quarter.
For more detailed insights into the performance of these hypercasual games, visit Sensor Tower.